5/23/10

Level 26


I'm writing this from the set of Level 26 on the CBS lot in Hollywood, CA. I was brought on to do some behind the scenes stills and video for them, and it's been a blast so far. We're working on the actual sets they use for CSI NY, so it's pretty cool.

Anthony Zuiker is directing the cyber-bridges that get linked to from the accompanying books, and this one is due out in october. I got a chance to read book one after wrapping the first two days, and it's a really intense crime novel, definitely worth checking out. See some behind the scenes pics after the break.

Michael Ironsides as Tom Riggins
Dark Prophecy 9

Daniel Buran as Steve Dark
Dark Prophecy 2

Steve Dark's murdered foster family
Dark Prophecy 5

The crime scene was one of the first we shot, and the makeup guys did an awesome job making everyone look appropriately dead.

Dark Prophecy 27

We're shooting straight through till thursday, so there's going to be tons more pics to follow.
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5/22/10

LA-in brief



Pics are being sorted and edited from today, over 400 frames of behind the scenes from something I'm not sure I can talk too much about. Suffice to say it's probably the coolest thing I've ever worked on, and despite 7am calls and wraps at 10pm, I'm having a blast. Pics and info coming as soon as I make sure it's all cool. ____________ Follow Me on Twitter|Be a fan on Facebook|Tumblr|Ustream

5/7/10

Wheels Up


'Wheels up' seems to be the appropriate title for this latest set and for the mentality of Hallmark as we hit the three-weeks-till-portfolios-due mark. People are finalizing plans for after school, and shooting, editing or printing every day. When I was told by former students that they 'lived' at the school, I have to admit I didn't think they really meant it like this.

These two pictures took two full days to shoot, composite, and edit down. After the results I got from shooting the small-sized cars, I realized that there are lots of really cool models out there. This 4th fighter group P-51 Mustang model, courtesy of Len at p51mustangmodels.com is so realistic its crazy.

I had originally wanted to build a set to show off this plane in the hangar for a still life, but finding a suitable replacement for hangar doors and concrete floors led me to source images from an actual hangar and create a composite instead.

It took a lot of trial and error with scaling, faking depth of field using blur, and creating studio lighting to mimic the conditions the plane was actually shot under, but eventually it all came together. A vintage look completed this picture, something I don't normally do but it seemed to fit well with the feel of the whole image.

While about 8 hours of composite work and tweaking went into the hangar shot, the flying shot up top was much simpler. Matching the feel of a huge light source is as easy as putting a softbox over everything. I threw in a bare bulb camera right to give it a little edge, like sunlight coming through the clouds for just a second. I'm not sure I really got the propeller quite right yet, but I love the yellow circle from the cuffs.

While I'm not quite sure I want to shoot miniatures all the time, it's a nice substitute until I can get my foot in the door to shoot the real thing.


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5/3/10

Built to Scale

I'm a camera collector, and a bit of an everything else enthusiast. I like planes, fast cars, gadgets, you name it, and I probably have at least one piece of it. The one thing I never really got in to though was models. I suppose a model meant to me that I was never going to have the full size one, and since I strongly disagree with that, I've never made an effort.

But after our open house at school where a few of my friends brought in a hot rod and the necessary 40 foot scrims and thousands of watt seconds, I had a hankering to shoot a car. And while getting a cool car isn't difficult at times, getting those expensive scrims and the space to hang them is pretty hard. Check out how I managed to pull it off, after the jump.

Like I said, scrims costing $2,000 apiece and a car-sized studio aren't easy to come by. But a very elegant solution was presented when I stopped at home and remembered the wall full of scale model cars sitting there. I fit three of them in my carry on luggage, and shot them all in one day. I even learned about lighting large objects at the same time.

Now I know someone out there is going to be wondering how you learn about lighting a car from shooting a model smaller than a foot long. But the lighting principles are the same, no matter the size of the model. It was easy to see the mechanics at work, so now equipment aside, lighting a car is something I'd be comfortable doing for a client.

The first thing to remember about cars is that they're shiny. Really, really shiny. And rounded. They reflect *everything* they see, just like metal. And then they're big. Not in this case, but a real one is.

So when you have a big, shiny, round reflective item, you need a huge light source. Here's where you're learning on small scale for real life. A 10" model that represents a 14' car needs a similarly scaled light source. That 40' scrim suddenly shrinks to a 3x4 softbox, and it's a whole lot easier to move around.

The last thing to consider is the height of the softbox in relation to the model. Remember, that 10" is now 14', and we all know that the closer the light source, the better the light will look. Here's the real world scaling problem. The softbox needs to be about 4" away from the car. Closer if you can manage it, but my diffusion material was sagging in the middle.

Your camera, on the other hand, did not shrink with the car. So now you're jamming a full sized lens into a mini car studio. That front element is now 10' tall, comparatively, and unless it's really long, it's going to be like using a wide angle lens, which can distort the lines of the car.



I had a lot of extra material around all the cars I shot. You can see the softbox in the top, and even the tape holding down the gray seamless I was using. That led to some interesting editing choices, between cutting, stretching and blurring the floor to cover the bottom of the frame, and blacking out the top using the gradient tool.

I did two edits of three shots with each car, a fully revealed side, a concealed side, and a concealed 3/4 view. I like the concealed view because it just shows the lines of these gorgeous tiny cars, a la Ken Brown who was definitely the inspiration for these pics. He's got this down to a science, and I'm just playing with toys.

Still, working with something on a small scale and working up to the big league sounds like the way to go for me. And if you don't tell anyone it's a toy, I won't.

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